Monday, November 12, 2012
Monster Hunter Freedom 2
It's a PSP video game and a sequel to Monster Hunter Freedom, mostly basead on it's PS2 predecessor Monster Hunter 2, which was never released outside of Japan. Monster Hunter Freedom 2 is not a direct port of Monster Hunter 2 but instead a portable update of the Monster Hunter series. Some features have been added and removed to fit the PSP platform. It was released in North America on August 29, 2007. Its Japanese counterpart is called Monster Hunter Portable 2nd.
Gameplay
Most Quests in Monster Hunter Freedom 2 is to kill one or two 'Boss' class monsters. Smaller quests at the beginning will involve gathering items and killing small creatures.
Quests are generally divided into three difficulty levels: those from the Village Chief, known as 'Elder' quests; those for a lower Hunter Rank (HR3 or lower)from the Guild; those for hunters who have obtained higher Hunter Ranks (HR4 or above), also from the Guild, and lastly there are Treasure hunting Quests given by Treshi the Treasure Hunter. Hunters can always accept quests that are available for the same or lower Hunter Rank, but cannot take quests or join quests initiated by other higher Ranked players, unless they have the required Hunter Rank (i.e. if an HR5 player initiates a quest requiring an HR of 4, HRs 4, 5 and 6 may join while HRs 1, 2 and 3 may not). There are also quests offered by the village's Training School. Quests offered by the Training school require no items or equipment; pre-made equipment and item sets are supplied. Treasure hunting quests are gathering quests with rare items that you cannot keep but are awarded points to add to your ending score, which you are rewarded for.
The quests that are taken from the Village Elder are quests specific to single player, so they are also sometimes considered "lower" rank quests. Monsters inside these quests are weakened in terms of their hit points to suit a single hunter quest, but they only offer basic materials that can only create weapons of lower rarity.
Lower Hunter Rank quests from the guild offers the same materials as Elder quests, but they allow up to 4 Hunters via ad-hoc play or XLink Kai. Monsters have slightly increased hit points in this type of quest.
Higher Hunter Rank quests are considered the most difficult in the game, and are the equivalent of 'G' rank missions in Monster Hunter Freedom and Monster Hunter G. Besides considerable hitpoint increases, monsters have greatly increased damage and can feature new attack moves, making them harder to defeat. Many of the rarest materials can only be found in this type of quest. These rare materials can be used to create rare and powerful equipment that can kill monsters easier,but in return you will start in a random area and supplies will not be delivered until the battle is nearly done.
Downloadable quests often provide special materials that can create bonus equipment that cannot be created otherwise
Weapon
The weapon in this game are mostly just like Monster Hunter Freedom, with four new weapon added, the four weapons are, Long Sword, Gunlance, Hunting Horn, and the Bow. Try and get the feeling of the new weapon yourself.
Most Quests in Monster Hunter Freedom 2 is to kill one or two 'Boss' class monsters. Smaller quests at the beginning will involve gathering items and killing small creatures.
Quests are generally divided into three difficulty levels: those from the Village Chief, known as 'Elder' quests; those for a lower Hunter Rank (HR3 or lower)from the Guild; those for hunters who have obtained higher Hunter Ranks (HR4 or above), also from the Guild, and lastly there are Treasure hunting Quests given by Treshi the Treasure Hunter. Hunters can always accept quests that are available for the same or lower Hunter Rank, but cannot take quests or join quests initiated by other higher Ranked players, unless they have the required Hunter Rank (i.e. if an HR5 player initiates a quest requiring an HR of 4, HRs 4, 5 and 6 may join while HRs 1, 2 and 3 may not). There are also quests offered by the village's Training School. Quests offered by the Training school require no items or equipment; pre-made equipment and item sets are supplied. Treasure hunting quests are gathering quests with rare items that you cannot keep but are awarded points to add to your ending score, which you are rewarded for.
The quests that are taken from the Village Elder are quests specific to single player, so they are also sometimes considered "lower" rank quests. Monsters inside these quests are weakened in terms of their hit points to suit a single hunter quest, but they only offer basic materials that can only create weapons of lower rarity.
Lower Hunter Rank quests from the guild offers the same materials as Elder quests, but they allow up to 4 Hunters via ad-hoc play or XLink Kai. Monsters have slightly increased hit points in this type of quest.
Higher Hunter Rank quests are considered the most difficult in the game, and are the equivalent of 'G' rank missions in Monster Hunter Freedom and Monster Hunter G. Besides considerable hitpoint increases, monsters have greatly increased damage and can feature new attack moves, making them harder to defeat. Many of the rarest materials can only be found in this type of quest. These rare materials can be used to create rare and powerful equipment that can kill monsters easier,but in return you will start in a random area and supplies will not be delivered until the battle is nearly done.
Downloadable quests often provide special materials that can create bonus equipment that cannot be created otherwise
Weapon
The weapon in this game are mostly just like Monster Hunter Freedom, with four new weapon added, the four weapons are, Long Sword, Gunlance, Hunting Horn, and the Bow. Try and get the feeling of the new weapon yourself.
Tuesday, November 6, 2012
Monster Hunter Freedom/Portable
Monster Hunter Freedom/Monster Hunter Portable
Monster Hunter Freedom is RPG for the PSP. In this game, you have to complete quests in order to improve your hunter rank . This game is the third installation in the Monster Hunter series and is based mostly on the second game, Monster Hunter G. However, this game has been changed a little, so that players can complete most quests alone. It has been criticized for its unusually long loading-screens and its slow pacing, however, both of them have been improved in this sequel.
Gameplay
Just like Monster Hunter and Monster Hunter G, the players are completing quests and gathering materials to upgrade their equipment in order to advance in this game. The more rare the items and equipment, the stronger the main physical statistics of the characters will be. Unlike other hack 'n' slash games, in this game the players need plans and skill in order to overcome large monsters instead of using brute force. There are many weapons which the hunter can use to bring down the monsters, there are sword and shield, great sword, dual swords, hammer, lance, bowgun and the heavy bowgun. Each requires a variety of items to create which are acquired by completing quests, and collecting the spoils carved from monsters or found on the ground.
Single Player
In this mode the player can do quests from the village elder, and enter the Offline Gathering Hall to do guild quests alone, and buy items to aid them in their quest. The player can also tend to a farm to harvest useful items.
Multiplayer
The players can go on quests with other monster hunter players via the PSP's adhoc when they enter the Online Gathering Hall. They can exchange guild cards which keep track of the characters stats. They can also go on treasure hunting quests. While the characters are waiting for others to join their quests there is a table they can sit at. While sitting at the table, you can push the different directions on the d-pad to perform various animations such as swinging their beer mug, or get drunk and pass out. Players can also use third party software to connect and play with other players over the internet.
Sunday, May 27, 2012
Dynasty Warrior 7
Dynasty Warriors 7
Dynasty Warriors 7 , A.K.A. Shin Sangoku Musou 6 is the seventh of the Dynasty Warriors series. It's developed by Omega Force and published by Koei. The story is based on the Chinese writer Luo Guanzhong's historical novel Romance of the Three Kingdoms. Tecmo Koei
released it in North American on March 29, 2011, in Europe on April 8,
2011 and in Australia on April 14, 2011, after news that it has been
delayed and was released on both the PlayStation 3 and Xbox 360. Tecmo Koei Japan had released Dynasty Warriors 7 with Xtreme Legends, along with downloadable content up to October 2011 released on PlayStation 3 version, on Microsoft Windows.
Gameplay
Dynasty Warriors 7 is the first game in the series to have the Jin Kingdom, and make the total number of major factions to four.- This game's Musou mode is kingdom based instead of character's.
- The Renbu combat system has been replaced by the return to the familiar charge system, which allows players to end increasingly longer combos with a charge attack of varying effect depending on the current situation. Characters can wield more than one weapon during battle, and allows them to execute a special attack by switching them. In addition, both aerial musou attacks (depending on the character) and certain aerial combos have been introduced.
- Character and weapon customization can now be done during battle. Players can also choose to switch their equipped weapons during battle and can obtain new weapons by defeating enemy officers.
- Characters have a special attack indicated with an EX icon. The EX attack uses a sequence of attacks and/or charge attacks, and the result will vary with most characters. Characters also have 2 musou's that they perform using their Ex Weapon which can consist of grapples, midair, charges, quick/heavy strikes or a combo of hits performed in certain ways.
- Conquest Mode or Chronicle Mode for the Japanese version, has been added into the game. Gameplay features include a player-forged path through China in which the player can also choose to play "Other" characters in the kingdom, due to the fact that they have not been given their own story in Story Mode. Conquest Mode will also feature both online and offline co-operative play. This mode also replaces the old Free Mode present in previous titles.
- The morale bar has been removed from the visual interface; however, the morale system itself still remains and will be reflected from the messages of officers and their respective facial expressions (neutral, happy, sad, angry etc.) when said message appears.
- Some of the major battles are split into two parts, so the player can have a different perspectives of the battle. One example would be in Shu's Changban stage — the first part concentrating on Zhao Yun and the second part on Zhang Fei.
- Can do swimming and climbing ladders.
- The Weapon system has been changed dramatically from previous titles and players can now choose up to 10 or 11 weapons from each weapon category, unique Weapons are once again available after being cut from Dynasty Warriors 6
- Support animals which aid players in battle are included in this installment — some will follow and battle with the player; some can be ridden. Available animals are horses, bears, pandas, elephants, wolves, tigers and falcons.
- Downloadable Content will be available. Content will include stages, music and costumes from previous games plus new weapons and the option to use the original Japanese Voices.
Monday, May 21, 2012
Naruto Shippuden: Ultimate Ninja Storm Generations
Naruto Shippuden: Ultimate Ninja Storm Generations
This title features both characters from the prequels Naruto: Ultimate Ninja Storm and Naruto Shippuden: Ultimate Ninja Storm 2, thus featuring two incarnations from characters who noticeably changed across the series, alongside the newly introduced. The gameplay from its prequels has been modified for faster battles while interaction between players was improved through a series of collectible cards that allows them to compete between each other to obtain new content. Additionally, the game shows original storylines produced by the group in charge of Naruto's animated adaptations, Studio Pierrot.
Gameplay
While carrying several elements previously seen in the prequels, such
as playing the story mode and online tournaments, the game sees several
new features and changes. The battle system has been modified for
faster gameplay. The game now implements a new status meter that limits the amount of techniques required to avoid the opponent's moves.
One of the new additions to the game is the "Beast Mode", also known as
"Awakening Mode", in which a character transforms into a beast with
stronger attacks should they be about to be defeated. For example, Part
II Naruto Uzumaki changes into his Tailed Beast Chakra Mode that enhances his abilities, while Part II Sasuke Uchiha summons Susanoo, a massive ethereal warrior that aids him in combat. Players are also able to use real collectible cards to unlock new content and gain advantages in the fights.
The story mode covers both Part I and Part II from the series, respectively featuring the younger and older incarnations from the series' characters. The role-playing game elements from Naruto Shippuden: Ultimate Ninja Storm 2's story mode were removed in favor of consecutive battles, thus reducing the time spent during the mode. Although it mainly focuses on Naruto Uzumaki's adventures based on the series, it features new sidestories lead by other supporting characters that expand their backgrounds. New animated cutscenes are used for the story mode. Promoting 72 playable characters and 15 support characters, the game includes the debut of the new Kage, the strongest ninjas from the Naruto series, introduced in Part II, as well as Kakashi Hatake's team during his childhood. Assistant character are exclusively teaming up with playable characters such as Fu and Torune who are teamed up with Danzo Shimura.
The game is meant to satisfy the gamers' wishes and interests regarding the series according to Hiroshi Matsuyama, the president of CyberConnect2. Matsuyama also commented the story mode is different from Naruto Shippuden: Ultimate Ninja Storm 2, with Part II meant to have a different impact in the gamers. The boss battles from such game were also removed to make the game look more like a fighting game. Studio Pierrot, the developer of the Naruto and Naruto: Shippuden anime series, aided CyberConnect2 in the making of new storylines to be featured in the game, resulting in new 60 minutes of created animation. Although by the time game was released, a new story arc from the manga had started, the staff decided not to include it in the game to avoid creating an ending that was not part of the series. Instead they wished to include substories that would help to develop certain events from Naruto.
A free downloadable demo of the game was released on the Japanese PlayStation Network on January 24, 2012. Such announcement from the Weekly Shōnen Jump also came with the inclusion of more playable characters including Gaara, Kankuro, Temari in both Part I and Part II forms, as well as Chiyo. A demo for the English PlayStation Network and the Xbox Live was released on February 29, 2012.
On March 18, 2012, Namco Bandai made the panel "Namco Bandai Games Celebrates Naruto Shippuden: Ultimate Ninja Storm Generations" based on the game's release in the WonderCon 2012. Hiroshi Matsuyama also attended the panel and answered to the fans' questions.
The story mode covers both Part I and Part II from the series, respectively featuring the younger and older incarnations from the series' characters. The role-playing game elements from Naruto Shippuden: Ultimate Ninja Storm 2's story mode were removed in favor of consecutive battles, thus reducing the time spent during the mode. Although it mainly focuses on Naruto Uzumaki's adventures based on the series, it features new sidestories lead by other supporting characters that expand their backgrounds. New animated cutscenes are used for the story mode. Promoting 72 playable characters and 15 support characters, the game includes the debut of the new Kage, the strongest ninjas from the Naruto series, introduced in Part II, as well as Kakashi Hatake's team during his childhood. Assistant character are exclusively teaming up with playable characters such as Fu and Torune who are teamed up with Danzo Shimura.
Development
Naruto Shippuden: Ultimate Ninja Storm Generations was first announced by Namco Bandai Games in late June from 2011 in the manga magazine Weekly Shōnen Jump, promising the return of Part I characters, most notably Zabuza Momochi and Haku in response to their popularity within fans. With the addition of these characters, the staff comments the game will have a wider variety of battles than the previous game. The initial gameplay was modified during November 2011 to further balance the fights. The game's official website opened shortly afterwards. Producer Yusuke Sasaki commented the staff wanted to give combat a greater focus than its prequels. The term "Generations" was used, standing for "the ultimate ninja battle that crosses generations."The game is meant to satisfy the gamers' wishes and interests regarding the series according to Hiroshi Matsuyama, the president of CyberConnect2. Matsuyama also commented the story mode is different from Naruto Shippuden: Ultimate Ninja Storm 2, with Part II meant to have a different impact in the gamers. The boss battles from such game were also removed to make the game look more like a fighting game. Studio Pierrot, the developer of the Naruto and Naruto: Shippuden anime series, aided CyberConnect2 in the making of new storylines to be featured in the game, resulting in new 60 minutes of created animation. Although by the time game was released, a new story arc from the manga had started, the staff decided not to include it in the game to avoid creating an ending that was not part of the series. Instead they wished to include substories that would help to develop certain events from Naruto.
Promotion and release
In November 2011, Namco Bandai announced the game would be released in Japan on February 23, 2012. Pre-orders included a CD soundtrack from the game and the prequels, Ultimate Ninja Storm and Ultimate Ninja Storm 2, under the title of Ultimate Ninja Storm Best Sound (ナルティメットストームBestSound) composed by Chikayo Fukuda. Additionally, during following dates, the game was announced to be released in North America and Europe in March 13, 2012 and March 30, 2012, respectively, also by Namco Bandai. Besides the regular game, Namco Bandai Europe also released a limited "Card Edition" that comes with a starter deck from 'Naruto's collectible card game, a booster pack, and message from Masashi Kishimoto. Like the Japanese version, the European port includes a CD soundtrack, promoting "the first official rap single of Killer Bee." Besides trailers focused on the game's system, there have been also several characters focused trailers showing their roles in the story mode. Moreover, in February 2012 Namco Bandai released a trailer focusing on Killer Bee's music video. Namco Bandai also requested fans to send video responses singing alongside the video.A free downloadable demo of the game was released on the Japanese PlayStation Network on January 24, 2012. Such announcement from the Weekly Shōnen Jump also came with the inclusion of more playable characters including Gaara, Kankuro, Temari in both Part I and Part II forms, as well as Chiyo. A demo for the English PlayStation Network and the Xbox Live was released on February 29, 2012.
On March 18, 2012, Namco Bandai made the panel "Namco Bandai Games Celebrates Naruto Shippuden: Ultimate Ninja Storm Generations" based on the game's release in the WonderCon 2012. Hiroshi Matsuyama also attended the panel and answered to the fans' questions.
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